Comparing Touch-Limited and Free-Play 4v4 SSGs

Aksaray University Training and Research Hospital

clinicaltrials.gov, 2026

This study aimed to compare acute serum BDNF and cognitive performance following touch-limited versus free-play 4v4 small-sided games (SSGs) in male soccer players. This randomized crossover controlled trial aimed to examine the acute effects of touch-limited (SSGr) vs free-play (SSGf) 4v4 SSGs on serum brain-derived neurotrophic factor (BDNF), blood lactate levels and executive function performance in male soccer players. All participants completed the two conditions in a randomized and counterbalanced manner. To ensure balanced exposure, they were assigned to one of two groups (n = 16 per group), each following a distinct condition. A seven-day interval separated each session to reduce residual physiological or cognitive effects. The trial protocol was developed in line with CONSORT guidelines, including relevant extensions for within-subject designs and non-pharmacological interventions. Participants were blinded to the study hypothesis. Teams were formed based on the coach\'s assessment of the players\' technical, tactical, and physical abilities. To minimize differences in player\'s maximum oxygen consumption (VO2max) level estimated from the 30-15 Intermittent Fitness Test (30-15 IFT) were also taken into account. The SSG sessions were conducted at 10.00-12.00 to have similar chronobiological characteristics on an natural grass pitch during the off-season period under the supervision of a certified strength and conditioning and UEFA A licenced coaches to ensure consistency and adherence to protocol. All players continued their routine off-season training program, which involved three training sessions (strength, aerobic activity, aerobic running) per week. Players were advised to avoid strenuous exercise within 48 h, be prohibited from drinking alcohol or coffee within 24 h, and have at least 7-8 h of sleep before the intervention. During this study, the players were instructed to maintain their dietary habits and general lifestyle. During the first visit, participants\' resting heart rate was recorded. Then body weight and body fat percentage were assessed using bioelectrical impedance analysis To mitigate potential learning effects, all participants underwent a familiarization session with Stroop Test. Finally, participats performed 30-15 IFT to determine aerobic capacity, and peak heart rate. During the two subsequent visits, each participant completed both SSGr and SSGf sessions, with one session (SSGr or SSGf) completed during visit 2 and the other during visit 3. The half of the participants completed SSGr first and the other half completed the SSGf first. Blood samples were collected and cognitive performance test were conducted before and after each training session. The heart rate was monitored throughout each session. Additionally, following each exercise session, rating scale mental effort scores were used to assess the players\' psychophysiological responses. Water intake was permitted during all the recovery periods throughout the training sessions. Each exercise session began with a standardized 10-minute warm-up, including light jogging, dynamic stretching, and soccer-specific movement preparation drills with and without the ball. All exercise sessions lasted 40 minutes in total, consisting of a 10-minute standardized warm-up, 24 minutes of exercise, and a 5-minute recovery period. In this study, we conducted 4v4 SSG to foster environments recommended by studies suggesting that game formats with fewer players may offer a more cognitively demanding structure, including creativity, exploratory behaviors, and decision-making challenges for players. The SSGs with mini-goals were played on a 30 × 24 m pitch (720 m²), with dimensions set to provide a comparable relative area per player (90 m²). The duration of the SSG was carefully standardized, consisting of four 4 min bouts with 3 min passive recovery intervals between bouts. During recovery, players went to the sideline for ad libitum rehydration and returned to their positions in walking speed. These movements were excluded from analysis as they are not representative of match play. Across all experimental conditions, participants were encouraged to maximize the number of goals scored to foster a competitive environment and sustain a high level of effort. Players were instructed to exert maximal effort during gameplay and received verbal encouragement, which excluded feedback on their technical and tactical performance. To ensure uninterrupted play and maximize effective playing time, multiple balls were placed along the sidelines, and two coaches stationed around the field promptly provided replacement balls when required. The SSGf was free-flowing without imposed constraints, such as touch limitations, mandatory passing, or predefined scoring conditions. In the SSGr, the only difference from the free-play condition was limiting the number of ball touches. Accordingly, each time players received the ball, they were require